
Use that feature to aim for the following approximate specs: While you can’t directly pick perfect Dupes, you can pick Skill types that will be a guaranteed interest for any Dupes generated in that slot. In the early game and early mid-game, you usually have to consider Morale as you train your workers – make sure your Dupes will always have a higher Morale level (longer green bar) than they need (red bar)! Don’t worry – you have a lot of time before most of the high-end jobs become necessary – there’s generally more than enough time for job training. Note that, in general, you should avoid racing a Dupe through their Skill tree – carefully note how each Skill they learn affects their Morale expectation (the red bar) and feel free to stop progressing to prevent stress buildup across your base until you can manage it well.

Thinking about Dupe specialization when picking a Dupe will help ensure you keep a well-balanced workforce for your base! While they may be a little tricky to understand at first, they make creating specialized Dupe builds possible, allowing 6 specialist Dupes to do the work of 8 or even 10 generalist Dupes. This guide will elaborate on a few “Dupe Builds” that I have found extremely helpful that work well with these rules in mind. Because of this, it’s important to consider how these rules work and plan each Dupe’s role in a manner that will work well under these constraints.
